20 lines
403 B
C++

#pragma once
#include <cstdint>
#include <deerith/core/log.h>
#include <deerith/core/core.h>
#define world_SIMULATION_TICK_FREQ 50
#define NETWORK_RELATIVE_TICK 2
#define NETWORK_DELAY 10
namespace deerith
{
using id_t = uint32_t;
void init_engine();
void shutdown_engine();
bool execute_server(const char *server_executable_path, int port);
void shutdown_executing_servers();
}