2026-11-08 21:31:52 +01:00

18 lines
360 B
C++

#pragma once
#include <deerith/client/world.h>
#include <deerith/client/graphics/texture.h>
#include <deerith/client/graphics/shader.h>
namespace deerith
{
extern entity_t self_entity;
void process_player_input();
void send_player_input();
void generate_voxel_texture();
void init_voxel_shader();
void shutdown_world_variables();
}