2026-11-08 21:31:52 +01:00

17 lines
309 B
C++

#pragma once
#include <deerith/engine.h>
namespace deerith
{
class texture_t
{
public:
texture_t(const uint8_t *__data, int width, int height, int channels = 4, int max_mip_map = 0);
void bind(int);
private:
uint32_t texture_id;
int max_mip_map = 0;
};
}