26 lines
780 B
C++
26 lines
780 B
C++
#pragma once
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#include <deerith/world/environment.h>
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#include <deerith/client/graphics/mesh.h>
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#include <deerith/client/graphics/camera.h>
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#include <mutex>
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namespace deerith
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{
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struct cluster_generator_t
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{
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voxel_cluster_t *cluster;
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mesh_3d_data_t build_data;
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void generate_voxel(int x, int y, int z);
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void generate_cluster(voxel_cluster_t *cluster);
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voxel_type_id_t get_cluster_voxel(int x, int y, int z);
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};
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void generate_cluster(voxel_cluster_t *cluster);
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void render_clusters(glm::ivec3 position, int rad, const camera_t &);
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void flush_cluster_to_gpu();
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void shutdown_environment();
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extern std::mutex cluster_workers_mutex;
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extern std::vector<std::unique_ptr<cluster_generator_t>> cluster_workers;
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} |