11 lines
203 B
GLSL
11 lines
203 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPosition;
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uniform mat4 uViewProjection;
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uniform mat4 uTransform;
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void main()
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{
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gl_Position = uViewProjection * uTransform * vec4(aPosition, 1.0);
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} |