2026-10-25 23:27:19 +01:00

12 lines
223 B
GLSL

#version 330 core
layout (location = 0) in vec3 a_position;
uniform mat4 u_model;
uniform mat4 u_view;
uniform mat4 u_projection;
void main()
{
gl_Position = u_projection * u_view * u_model * vec4(a_position, 1.0);
}