24 lines
625 B
C++
24 lines
625 B
C++
#pragma once
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#include "glm/glm.hpp"
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#include "glm/mat4x4.hpp"
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namespace deerith
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{
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class shader_t
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{
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public:
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unsigned int id;
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shader_t(const char *vertexPath, const char *fragmentPath);
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void use() const;
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void set_bool(const char *name, bool value) const;
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void set_int(const char *name, int value) const;
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void set_float(const char *name, float value) const;
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void set_matrix(const char *name, const glm::mat4 &value);
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void set_vec3(const char *name, const glm::vec3 &value);
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void set_vec4(const char *name, const glm::vec4 &value);
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};
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} |