2026-10-04 20:47:34 +02:00

26 lines
453 B
C++

#pragma once
#include <glm/glm.hpp>
namespace deerith
{
class Mesh2D
{
public:
Mesh2D(const glm::vec2 *vertices,
size_t vertex_size,
const unsigned int *indices,
size_t index_count);
void bind() const;
void draw() const;
~Mesh2D();
private:
unsigned int vao;
unsigned int vbo;
unsigned int ebo;
size_t index_count;
};
}