2026-10-25 23:27:19 +01:00

13 lines
213 B
C++

#pragma once
#include <deerith/engine.h>
#include <deerith/client/graphics/mesh.h>
namespace deerith
{
struct chunk_render_t
{
std::unique_ptr<mesh_2d_t> chunk_mesh;
void draw();
};
}