13 lines
206 B
C++
13 lines
206 B
C++
#pragma once
|
|
#include <deerith/engine.h>
|
|
#include <deerith/graphics/mesh.h>
|
|
|
|
namespace deerith
|
|
{
|
|
struct chunk_render_t
|
|
{
|
|
std::unique_ptr<mesh_2d_t> chunk_mesh;
|
|
|
|
void draw();
|
|
};
|
|
} |