2026-11-09 00:53:38 +01:00

24 lines
552 B
C++

#pragma once
#include <deerith/world/world_core.h>
#include <deerith/world/environment.h>
#include <deerith/client/graphics/texture.h>
#include <deerith/client/graphics/shader.h>
#include <glm/glm.hpp>
namespace deerith
{
struct client_t;
bool connect_to_world(const char *address, int port);
void shutdown_world();
void render_world();
void generate_cluster(voxel_cluster_t *_cluster);
void load_clusters_to_gpu();
shader_t *get_voxel_shader();
texture_t *get_voxel_texture();
client_t *get_server_client();
}