2026-10-20 23:01:33 +02:00

16 lines
366 B
C++

#pragma once
#include <glm/glm.hpp>
namespace deerith
{
class shader_t;
class mesh_3d_t;
void set_primitive_viewspace(glm::vec2 start_viewspace, glm::vec2 end_viewspace);
void set_primitive_color(glm::vec4 color);
void draw_primitive_rectangle(glm::vec2 start, glm::vec2 end);
shader_t *get_lit_shader();
mesh_3d_t *get_cube_mesh();
}