2026-11-09 00:53:38 +01:00

24 lines
714 B
C++

#pragma once
#include <deerith/world/environment.h>
#include <deerith/client/graphics/mesh.h>
#include <deerith/client/graphics/camera.h>
#include <mutex>
namespace deerith
{
struct cluster_generator_t
{
voxel_cluster_t *cluster;
mesh_3d_data_t build_data;
void generate_voxel(int x, int y, int z);
void generate_cluster(voxel_cluster_t *cluster);
voxel_type_id_t get_cluster_voxel(int x, int y, int z);
};
void generate_cluster(voxel_cluster_t *cluster);
void render_clusters(glm::ivec3 position, int rad, const camera_t &);
extern std::mutex cluster_workers_mutex;
extern std::vector<std::unique_ptr<cluster_generator_t>> cluster_workers;
}