18 lines
356 B
C++
18 lines
356 B
C++
#pragma once
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#include <deerith/client/world.h>
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#include <deerith/client/graphics/texture.h>
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#include <deerith/client/graphics/shader.h>
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namespace deerith
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{
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extern entity_t self_entity;
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void process_player_input();
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void send_player_input();
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void generate_voxel_texture();
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void init_voxel_shader();
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void shutdown_environment();
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}
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