Refactor for simpler engine

This commit is contained in:
Chewico 2026-10-10 21:40:59 +02:00
parent 57e3d7998b
commit 8bf856bd6f
23 changed files with 102 additions and 236 deletions

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@ -18,6 +18,8 @@ target_sources(DeerithClient
)
target_include_directories(DeerithClient
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${IMGUI_INCLUDE_DIRS}

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@ -1,9 +1,11 @@
#pragma once
#include <deerith/core/universe.h>
namespace deerith
{
void begin_connection_to_universe(const char *address, int port);
bool connect_to_universe(const char *address, int port);
void shutdown_universe();
bool is_universe_running();
void render_universe();
}

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@ -17,7 +17,7 @@ void deerith::init_engine()
deerith_trace("init engine");
}
void deerith::shutdown_enigne()
void deerith::shutdown_engine()
{
shutdown_executing_servers();
shutdown_network();

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@ -49,24 +49,34 @@ void deerith::flush_network_events()
ENetEvent event;
while (enet_host_service(client, &event, 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_DISCONNECT:
event.peer->data = NULL;
break;
case ENET_EVENT_TYPE_RECEIVE:
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_NONE:
break;
}
}
}
bool deerith::wait_till_connected_to_server()
{
ENetEvent event;
if (enet_host_service(client, &event, 5000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT)
if (enet_host_service(client, &event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT)
{
deerith_trace("Connected to server");
deerith_trace("connected to server");
return true;
}
else
{
enet_peer_reset(client_peer);
deerith_error("Failed to connect to server");
deerith_error("failed to connect to server");
return false;
}
}

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@ -1,33 +1,36 @@
#include <deerith/engine.h>
#include <deerith/universe.h>
#include <deerith/core/log.h>
#include <deerith/core/tick.h>
#include "../network/network_internals.h"
#include "network/network_internals.h"
#include <thread>
#include <memory>
namespace deerith
{
std::unique_ptr<std::thread> universe_thread = {};
std::unique_ptr<std::thread> universe_thread;
std::atomic<bool> universe_running = false;
void universe_simulation();
}
void deerith::begin_connection_to_universe(const char *address, int port)
bool deerith::connect_to_universe(const char *address, int port)
{
deerith_assert(!universe_running, "begin_connection_to_universe failed because there is a current running universe");
if (universe_thread && universe_thread->joinable())
universe_thread->join();
universe_thread.reset();
deerith_assert(!universe_running, "connect_to_universe failed because there is a current running universe");
shutdown_universe();
connect_to_server(address, port);
if (!wait_till_connected_to_server())
{
deerith_error("engine was not able to connect to server");
return false;
}
universe_running = true;
universe_thread = std::make_unique<std::thread>(universe_simulation);
return true;
}
bool deerith::is_universe_running()
@ -37,20 +40,15 @@ bool deerith::is_universe_running()
void deerith::universe_simulation()
{
bool connected = wait_till_connected_to_server();
if (connected)
while (universe_running)
{
while (universe_running)
{
flush_network_events();
flush_network_events();
wait_for_tick();
}
wait_for_tick();
}
deerith_trace("Universe stop");
universe_running = false;
deerith_trace("universe shutdown");
}
void deerith::shutdown_universe()
@ -59,4 +57,4 @@ void deerith::shutdown_universe()
if (universe_thread && universe_thread->joinable())
universe_thread->join();
universe_thread.reset();
}
}

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@ -0,0 +1,5 @@
#include <deerith/universe.h>
void deerith::render_universe()
{
}

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@ -0,0 +1,6 @@
#pragma once
namespace deerith
{
}

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@ -1,7 +1,8 @@
#pragma once
#include <cstdint>
#include <deerith/core/log.h>
#include <deerith/core/core.h>
// At
#define UNIVERSE_SIMULATION_TICK_FREQ 50
#define NETWORK_RELATIVE_TICK 2
#define NETWORK_DELAY 10
@ -9,8 +10,8 @@
namespace deerith
{
void init_engine();
void shutdown_enigne();
void shutdown_engine();
void execute_server(const char *server_executable_path, int port);
bool execute_server(const char *server_executable_path, int port);
void shutdown_executing_servers();
}

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@ -1,9 +0,0 @@
#pragma once
#include <deerith/universe/user.h>
#include <functional>
namespace deerith
{
void define_client_callback(std::function<void(user &)>);
}

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@ -1,24 +0,0 @@
#pragma once
#include <deerith/network/sync_variable.h>
#include <functional>
#include <vector>
namespace deerith
{
class user_t
{
public:
void *user_data = nullptr;
void register_sync_variable(sync_variable_base_t *var);
private:
std::vector<sync_variable_base_t *> buffers;
};
using user_registration_function = std::function<void(user_t &)>;
void register_user_sync_variables_init_callback(user_registration_function);
void register_user_sync_variables_shutdown_callback(user_registration_function);
}

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@ -12,19 +12,21 @@ namespace deerith
std::vector<pid_t> executing_servers;
}
void deerith::execute_server(const char *server_executable_path, int port)
bool deerith::execute_server(const char *server_executable_path, int port)
{
pid_t pid = fork();
if (pid < 0)
{
deerith_error("execute_server fatal error");
return false;
}
if (pid > 0)
{
executing_servers.push_back(pid);
deerith_trace("server created");
return true;
}
else
{

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@ -1,22 +0,0 @@
#include <deerith/universe/user.h>
namespace deerith
{
user_registration_function user_sync_variables_init_function;
user_registration_function user_sync_variables_shutdown_function;
}
void deerith::register_user_sync_variables_init_callback(user_registration_function fn)
{
user_sync_variables_init_function = fn;
}
void deerith::register_user_sync_variables_shutdown_callback(user_registration_function fn)
{
user_sync_variables_shutdown_function = fn;
}
void deerith::user_t::register_sync_variable(sync_variable_base_t *var)
{
buffers.push_back(var);
}

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@ -1,8 +1,9 @@
#pragma once
#include <deerith/core/universe.h>
namespace deerith
{
void begin_universe(int port);
void run_universe(int port);
void shutdown_universe();
bool is_universe_running();

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@ -18,7 +18,7 @@ void deerith::init_engine()
deerith_trace("init server engine");
}
void deerith::shutdown_enigne()
void deerith::shutdown_engine()
{
shutdown_network();

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@ -24,34 +24,33 @@ void deerith::handle_signal(int signal)
running = false;
}
void deerith::begin_universe(int port)
void deerith::run_universe(int port)
{
std::signal(SIGTERM, handle_signal);
bool init_result = init_server(port);
if (init_result)
if (init_server(port))
{
deerith_trace("server init on port {}", port);
while (running)
{
universe_simulation();
}
}
else
{
deerith_error("could not init server");
}
}
void deerith::universe_simulation()
{
if (universe_tick % 2 == 0)
{
flush_network_events();
flush_network_events();
for (ENetPeer *new_client : get_new_clients())
{
create_client(new_client);
}
for (ENetPeer *new_client : get_new_clients())
{
create_client(new_client);
}
universe_tick++;
wait_for_tick();
}

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@ -1,8 +0,0 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][Context]
Pos=60,60
Size=483,321

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@ -1,65 +0,0 @@
#include "client/window.h"
#include <deerith/core/log.h>
#include <deerith/graphics/window.h>
#include <deerith/graphics/primitive.h>
#include <deerith/graphics/input.h>
#include <deerith/universe.h>
#include <deerith/engine.h>
#include <imgui/imgui.h>
glm::vec2 player_pos(5, 5);
char net_address[16] = "127.0.0.1";
int port = 8080;
float vel = 1;
void start_window_loop()
{
deerith_assert(deerith::init_window() == 0, "Failed to init_window");
while (deerith::begin_window_display())
{
deerith::define_primitive_viewspace(glm::vec2(0, 0), glm::vec2(10 * deerith::get_window_aspect_ratio(), 10));
player_pos += deerith::get_joystick_axes(0, 0) * (vel / 60.0f);
deerith::define_primitive_color(glm::vec4(0.4f, 0.7f, 1.0f, 1));
deerith::draw_primitive_rectangle(player_pos - glm::vec2(0.5f, 0.5f), player_pos + glm::vec2(0.5f, 0.5f));
if (ImGui::Begin("Context"))
{
ImGui::SliderFloat("Velocity", &vel, 0, 4);
if (deerith::is_universe_running())
{
ImGui::Text("Universe running");
}
else
{
ImGui::InputText("Net Address", net_address, 16);
ImGui::InputInt("Net port", &port);
if (ImGui::Button("Connect"))
{
deerith::begin_connection_to_universe(net_address, port);
}
if (ImGui::Button("Create server"))
{
deerith::execute_server("./SandboxServer", 8080);
}
if (ImGui::Button("Close all servers"))
{
deerith::shutdown_executing_servers();
}
}
}
ImGui::End();
deerith::finish_window_display();
}
deerith::shutdown_window();
}

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@ -1,3 +0,0 @@
#pragma once
void start_window_loop();

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@ -1,29 +1,44 @@
#include <deerith/engine.h>
#include "runtime/user_definition.h"
#include <deerith/universe.h>
#include <thread>
#ifdef DEERITH_CLIENT
#include "client/window.h"
#endif
#ifdef DEERITH_SERVER
#include "server/server.h"
#include <deerith/graphics/window.h>
#endif
int main(int args_count, const char **args)
{
deerith::init_engine();
deerith::register_user_sync_variables_init_callback(user_sync_variables_init);
deerith::register_user_sync_variables_shutdown_callback(user_sync_variables_init);
#ifdef DEERITH_SERVER
deerith::run_universe(8080);
#endif
#ifdef DEERITH_CLIENT
start_window_loop();
if (!deerith::execute_server("./SandboxServer", 8080))
{
deerith_error("could not start server");
deerith::shutdown_engine();
return 1;
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
if (deerith::connect_to_universe("127.0.0.1", 8080))
{
deerith_assert(deerith::init_window() == 0, "Failed to init_window");
while (deerith::begin_window_display())
{
deerith::render_universe();
deerith::finish_window_display();
}
deerith::shutdown_window();
}
#endif
#ifdef DEERITH_SERVER
init_server();
#endif
deerith::shutdown_enigne();
deerith::shutdown_executing_servers();
deerith::shutdown_engine();
}

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@ -1,20 +0,0 @@
#include "runtime/user_definition.h"
#include <deerith/universe/user.h>
#include <deerith/core/log.h>
void user_sync_variables_init(deerith::user_t &user)
{
deerith_trace("removing user data to new user");
sandbox_user_data_t *sandbox_user_data = new sandbox_user_data_t();
user.user_data = sandbox_user_data;
user.register_sync_variable(&sandbox_user_data->position_sync);
}
void user_sync_variables_shutdown(deerith::user_t &user)
{
deerith_trace("removing user");
delete ((sandbox_user_data_t *)user.user_data);
user.user_data = nullptr;
}

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@ -1,10 +0,0 @@
#pragma once
#include <deerith/universe/user.h>
struct sandbox_user_data_t
{
deerith::sync_variable_t<glm::vec2> position_sync;
};
void user_sync_variables_init(deerith::user_t &user);
void user_sync_variables_shutdown(deerith::user_t &user);

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@ -1,11 +0,0 @@
#include <deerith/universe.h>
#include "server/server.h"
namespace deerith
{
}
void init_server()
{
deerith::begin_universe(8085);
}

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@ -1,3 +0,0 @@
#pragma once
void init_server();